/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Winterspring
 SD%Complete: 90
 SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari
 SDCategory: Winterspring
 EndScriptData */

/* ContentData
 npc_lorax
 npc_rivern_frostwind
 npc_witch_doctor_mauari
 EndContentData */

#include "ScriptPCH.h"

/*######
 ## npc_lorax
 ######*/

#define GOSSIP_HL "Talk to me"

#define GOSSIP_SL1 "What do you do here?"
#define GOSSIP_SL2 "I can help you"
#define GOSSIP_SL3 "What deal?"
#define GOSSIP_SL4 "Then what happened?"
#define GOSSIP_SL5 "He is not safe, i'll make sure of that."

class npc_lorax: public CreatureScript {
public:
	npc_lorax() :
			CreatureScript("npc_lorax") {
	}

	bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
			uint32 /*uiSender*/, uint32 uiAction) {
		pPlayer->PlayerTalkClass->ClearMenus();
		switch (uiAction) {
		case GOSSIP_ACTION_INFO_DEF:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
			pPlayer->SEND_GOSSIP_MENU(3759, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 1:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
			pPlayer->SEND_GOSSIP_MENU(3760, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 2:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
			pPlayer->SEND_GOSSIP_MENU(3761, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 3:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
			pPlayer->SEND_GOSSIP_MENU(3762, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 4:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
			pPlayer->SEND_GOSSIP_MENU(3763, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 5:
			pPlayer->CLOSE_GOSSIP_MENU();
			pPlayer->AreaExploredOrEventHappens(5126);
			break;
		}
		return true;
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		if (pCreature->isQuestGiver())
			pPlayer->PrepareQuestMenu(pCreature->GetGUID());

		if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

		pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());

		return true;
	}
};

/*######
 ## npc_rivern_frostwind
 ######*/

class npc_rivern_frostwind: public CreatureScript {
public:
	npc_rivern_frostwind() :
			CreatureScript("npc_rivern_frostwind") {
	}

	bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
			uint32 /*uiSender*/, uint32 uiAction) {
		pPlayer->PlayerTalkClass->ClearMenus();
		if (uiAction == GOSSIP_ACTION_TRADE)
			pPlayer->SEND_VENDORLIST(pCreature->GetGUID());

		return true;
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		if (pCreature->isQuestGiver())
			pPlayer->PrepareQuestMenu(pCreature->GetGUID());

		if (pCreature->isVendor()
				&& pPlayer->GetReputationRank(589) == REP_EXALTED)
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

		pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());

		return true;
	}
};

/*######
 ## npc_witch_doctor_mauari
 ######*/

#define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please."

class npc_witch_doctor_mauari: public CreatureScript {
public:
	npc_witch_doctor_mauari() :
			CreatureScript("npc_witch_doctor_mauari") {
	}

	bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
			uint32 /*uiSender*/, uint32 uiAction) {
		pPlayer->PlayerTalkClass->ClearMenus();
		if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) {
			pPlayer->CLOSE_GOSSIP_MENU();
			pCreature->CastSpell(pPlayer, 16351, false);
		}

		return true;
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		if (pCreature->isQuestGiver())
			pPlayer->PrepareQuestMenu(pCreature->GetGUID());

		if (pPlayer->GetQuestRewardStatus(975)) {
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
			pPlayer->SEND_GOSSIP_MENU(3377, pCreature->GetGUID());
		} else
			pPlayer->SEND_GOSSIP_MENU(3375, pCreature->GetGUID());

		return true;
	}
};

void AddSC_winterspring() {
	new npc_lorax();
	new npc_rivern_frostwind();
	new npc_witch_doctor_mauari();
}
